[crossfire] Proposal to fix experience inflation due to random maps

Mark Wedel mwedel at sonic.net
Sat May 28 22:40:20 CDT 2005


  My personal thought is changing code to adjust the exp reward for random maps 
is certainly the wrong approach.  Updating the style maps would be the right 
thing (don't do something in the code if it can be done in the data files).

  If new styles are added but the exp isn't set right, that really isn't any 
different than someone putting in a map that gives too much treasure or too much 
exp.  You don't go and change the code to try and fix such maps, you fix the 
maps.  Same would hold true with style maps.

  That said, if this really is considered a problem, another approach would be 
to change the random map code to reduce the monster density.  The problem isn't 
that the individual monsters are worth too much, the problem is that the random 
maps tend to have a very high monster density.  And arguably, at some point, 
higher density doesn't make it any tougher.


    
    


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