Anton Oussik wrote: > On 5/27/05, Alex Schultz < alex_sch at telus.net > wrote: > >> To summarize my ranting, I think that alchemy parts are overall more >> than rare enough already >> > Yes, there are parts that are hard to find. Perhaps a better way of > fixing this would not be to make the ingredients more avaliable, but > to make there be more formulae, so there are more chances of what you > have being a valid recipe. > That helps for the occasional experimentation with alchemy, though I don't see how it helps too much for someone who wants to create a batch of 100 of something other than the basics like phil items and wise water. >> *however* alchemy shouldn't be possible to do purely with created items. >> > Correct. Any changes to fix this probably belong in the formulae file, > not code itself, which seems to be working well. If someone has a > spare afternoon they could go through the formulae file and archetypes > file and expand the formulae recipes to make it possible to create > more items with alchemy or invent new ways of making the items. > I'm not sure what you're proposing for fixing "alchemy shouldn't be possible to do purely with created items". Do you mean that the recipes that use only food items (creatable ones) should be changed? and if so, in what manner (i.e. adding other ingredients)? Alex Schultz