Andrew Fuchs wrote: > On 5/29/05, Mark Wedel < mwedel at sonic.net > wrote: > >> I'm unsure how that really fixes the problem. >> >> If I remember quickly, the formula in question uses booze and mandrake root. >> If the requirement is that one of the items can't one via create food, it is >> obvious - you go to the store to buy all the boozes (which are pretty common), >> and then use create food for the mandrake root. It doesn't really fix the >> problem (except the stores won't have booze anymore because it will be sold out). > > > You will have 20 or so booze, instead of hundreds. > > I think simply modifying the name of the created items would be the > best solution for now. It would solve the problem, and make quests > where one has to find items that can be created with spells, harder. > I'm not sure if there are any money->booze converters out there. But either way, it helps the problem somewhat. Changing name of created items then require addition of new formulae if you want the players to be able to create it via god given items.