[crossfire] jcrossclient lives.
Yann Chachkoff
yann.chachkoff at myrealbox.com
Fri Nov 11 04:29:14 CST 2005
Just a small question: Why hasn't been jcrossclient made part of the Crossfire
project, but is being maintained separately ? It seems a bit strange to me,
especially since there is obviously no licencing issue.
Le Vendredi 11 Novembre 2005 01:29, Brendan Lally a écrit :
>
As those of you who follow #crossfire on freenode will be aware, I
>
have recently taken over Phil Brown's jcrossclient project, and
>
started updating it to make it work again with modern servers.
>
>
I have tonight uploaded a new version of jcrossclient to the
>
sourceforge page I created for it a few days ago.
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>
It can be found
https://sourceforge.net/projects/jcrossclient/
>
>
This is the first new version to be released in four and a half years.
>
>
In keeping with the previous numbering system, this is version 1.0-alpha-2.
>
>
Please note that this /is/ an alpha release, and therefore should not
>
be considered suitable for use as a main client (yet). If you play
>
using this client, and get killed due to a bug, I will not be held
>
responsible.
>
>
Major changes of note since the previous release include:
>
>
* Support for PNG images (and removal of xpm support)
>
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* Support for big images on the map view
>
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* Support for scaled big images in the ground view window ( as seen at
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https://sourceforge.net/project/screenshots.php?group_id=152431
)
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* Numberpad now works for control
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* Names in the inventory window are no longer corrupted.
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* default view size is 15x15
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* Removal of fatigue bar
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Known Bugs:
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* Command window is a bit, interesting, and sometimes throws
>
exceptions if the commands are malformated. Unlike other crossfire
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clients, jcrossclient requires commands to be prefixed by ' and say
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commands to be prefixed by "
>
>
* Main window doesn't get created at the correct size, and must be
>
manually re-sized to expose the stat bars.
>
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* Map updates are somewhat slow, even on my AMD64 system, and the
>
display can flicker if it has lots of activity (like rapid movement).
>
>
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I hope to address these issues over the coming weeks, most noticably
>
the map update speed/smoothess issue, as well as continuing to add
>
support for more of the newer features that the server can provide
>
(such as new_draw_info_ext support).
>
>
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>
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>
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>
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--
Yann Chachkoff
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