[crossfire] Introducing item fatigue
Nicolas Weeger
nicolas.weeger at laposte.net
Sun Nov 20 03:49:49 CST 2005
Hello.
I'd like to discuss adding item weariness / fatigue.
Basically: each item has max fatigue points, which decrease at use (when
attacking for weapon, when attacked for shield, when player walks for
shoes, you get the idea)
Of course when fatigue reaches 0 the item breaks and is unusable or
simply disappears, and you have facilities to repair (maybe skills can
be used for that too).
Also fatigue reduces item bonus/attack/defense/... after some thresold
(<50% of total fatigue points?).
Comments, opinions, critisicm? :)
Ryo
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