[crossfire] More server speed reducing the objects number
Alex Schultz
alex_sch at telus.net
Sat Oct 15 11:39:07 CDT 2005
Alberto Sáez Lodeiros wrote:
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(Before that, sorry for my english, I'm from Spain, and there are some
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expressions i don't know very well)
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I was thinking that the MetalForge server can goes faster (or simply
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save RAM?) reducing the objects in the world. I refer to reduce the
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number the objects, not monsters.
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One way to do this is making "corpses-containers", as some CF players
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disscuss at #crossfire IRC channel.
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For those who weren't there at October 15, the questions is this:
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"When a player kill a monster, this monster drops it's loot to the
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floor, creating on this way some more object. So the idea is that
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instead the killed monster drop all the loot, only appear it's corpse,
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and then, when the player "apply" the corpse, this opens like a
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briefcase or chest, containing all the monster's loot."
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We have disscussed the way to do this, and like we talk about, the best way is:
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1.- Spawn
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2.- Create random Loot
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3.- Die
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4.- Create container
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5.- Move loot to container
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6.- Put container in monster
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Well, the idea is reduce the objects over the map/s
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And this is all. I think this is a good idea.. :)
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This might be a good idea, however ram usage would actually increase
slightly not decrease, though it may have a minor positive performance
impact.
Alex Schultz
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