[crossfire] Re: New movement code.

Brendan Lally brenlally at gmail.com
Wed Oct 19 10:49:52 CDT 2005


On 10/19/05, Anton Oussik <
     antonoussik at gmail.com
     > wrote:
>
      When activated the wraith becomes invisible, stealthy, can move
     >
      through walls, and can not cast spells, or hold items in inventory
     >
      (except invisible ones of course), The only attack then avaliable is
     >
      wraith touch, which deals ghosthit, depletion, drain, and life
     >
      slealing.
     >
     
     >
      Without clothes wraiths are not very strong, so I do not see how it
     >
      will make them overpowered. Running for the nearest wall will often be
     >
      the best choice, only preying on the weak, but that will be the only
     >
      way of surviving, since you would die from three hits by a powerful
     >
      monster, if you can not life steal them as fast as they are hitting
     >
      you.
     
Will direct attacks hit wraith stood in a wall (like they do in ADOM
with ghosts)?

Will rings/amulets remain wearable?

I'm inclined to say that at least there should be a /big/ hit points
penalty as well (maybe 50% - though with a small ac bonus too ?)

>
      While in this mode the wraith ca not pick anything up, or interact
     >
      with the environment, like push switches, buttons, or anything like
     >
      that.
     
Ok, so their weight would have to be zero too.

Would you change the face as well, to give some clue they are in this mode?

>
      This would also mean players can not take stuff out of treasure
     >
      rooms... they can get in, fly though it, and then walk out again
     >
      leaving treasure behind. They would not be able to steal it without
     >
      completing the quest.
     
You need to deal with switching out of this mode inside the treasure
room (you try to adress this later)

That could still lead to lots of potential spoilers (you could observe
the boulder layout and infer information from that)

>
      Also you should not be able to go into void squares to get to other
     >
      "floors" or mechanic sections of the map. You should be able to apply
     >
      exits though, to get around between maps.
     
not all boulder layouts are seperated by squares with no tiles on.

>
      There is howerver a case of the player going into the mode sneaking up
     >
      to a switch opening treasure room, and then taking it out. The only
     >
      way out of this I see is to only provide one way of leaving the mode
     >
      once entered: by visiting some well defined set of points (like an
     >
      altar of devourers, or a graveyard to posess a new body). This way it
     >
      will be impossible for a player to either cheat in the quest or help
     >
      other players cheat.
     
Alter of devourers might work, but there are maps that have alters in
dungeons, and these might get placed in areas where a player could get
stuck.

Also what about a wraith that doesn't worship devourers?

There are similar issues with graveyard placement, plus it is a little
illogical that a graveyard corpse should work, but a 'fresh' one
should not.

    


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