[crossfire] Re: New movement code.
Mitch Obrian
mikeeusaaa at yahoo.com
Wed Oct 19 11:07:09 CDT 2005
Yay, a let's break everything by allowing passage
through walls idea!
Crossfire should NEVER allow passage throug no_pass
tiles. No Pass means no pass, walls shoud _always_ be
no_pass (by default). Don't make the maps worthless
please.
--- Brendan Lally <
brenlally at gmail.com
> wrote:
>
On 10/19/05, Anton Oussik <
antonoussik at gmail.com
>
>
wrote:
>
> When activated the wraith becomes invisible,
>
stealthy, can move
>
> through walls, and can not cast spells, or hold
>
items in inventory
>
> (except invisible ones of course), The only attack
>
then avaliable is
>
> wraith touch, which deals ghosthit, depletion,
>
drain, and life
>
> slealing.
>
>
>
> Without clothes wraiths are not very strong, so I
>
do not see how it
>
> will make them overpowered. Running for the
>
nearest wall will often be
>
> the best choice, only preying on the weak, but
>
that will be the only
>
> way of surviving, since you would die from three
>
hits by a powerful
>
> monster, if you can not life steal them as fast as
>
they are hitting
>
> you.
>
>
Will direct attacks hit wraith stood in a wall (like
>
they do in ADOM
>
with ghosts)?
>
>
Will rings/amulets remain wearable?
>
>
I'm inclined to say that at least there should be a
>
/big/ hit points
>
penalty as well (maybe 50% - though with a small ac
>
bonus too ?)
>
>
> While in this mode the wraith ca not pick anything
>
up, or interact
>
> with the environment, like push switches, buttons,
>
or anything like
>
> that.
>
>
Ok, so their weight would have to be zero too.
>
>
Would you change the face as well, to give some clue
>
they are in this mode?
>
>
> This would also mean players can not take stuff
>
out of treasure
>
> rooms... they can get in, fly though it, and then
>
walk out again
>
> leaving treasure behind. They would not be able to
>
steal it without
>
> completing the quest.
>
>
You need to deal with switching out of this mode
>
inside the treasure
>
room (you try to adress this later)
>
>
That could still lead to lots of potential spoilers
>
(you could observe
>
the boulder layout and infer information from that)
>
>
> Also you should not be able to go into void
>
squares to get to other
>
> "floors" or mechanic sections of the map. You
>
should be able to apply
>
> exits though, to get around between maps.
>
>
not all boulder layouts are seperated by squares
>
with no tiles on.
>
>
> There is howerver a case of the player going into
>
the mode sneaking up
>
> to a switch opening treasure room, and then taking
>
it out. The only
>
> way out of this I see is to only provide one way
>
of leaving the mode
>
> once entered: by visiting some well defined set of
>
points (like an
>
> altar of devourers, or a graveyard to posess a new
>
body). This way it
>
> will be impossible for a player to either cheat in
>
the quest or help
>
> other players cheat.
>
>
Alter of devourers might work, but there are maps
>
that have alters in
>
dungeons, and these might get placed in areas where
>
a player could get
>
stuck.
>
>
Also what about a wraith that doesn't worship
>
devourers?
>
>
There are similar issues with graveyard placement,
>
plus it is a little
>
illogical that a graveyard corpse should work, but a
>
'fresh' one
>
should not.
>
>
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