[crossfire] [IDEA] Reagents for cast magic

Brendan Lally brenlally at gmail.com
Wed Oct 19 11:43:44 CDT 2005


On 10/19/05, Anton Oussik <
     antonoussik at gmail.com
     > wrote:
>
      Another issue I'd like to bring up is grace. getting rid of
     >
      spellpoints will make grace stand out. If you ask me the model works,
     >
      but it will stand out now that spellpoints are going away.
     
Would spell points go away?

To my mind they do different things, reagents limit the total number
of spells cast, spellpoints limit the rate they can be cast at.

Arguably spell delay can compensate for this effect on its own, but it
would then need to be tweaked up.

    


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