[crossfire] [IDEA] Reagents for cast magic
Anton Oussik
antonoussik at gmail.com
Wed Oct 19 12:05:12 CDT 2005
On 19/10/05, Brendan Lally <
brenlally at gmail.com
> wrote:
>
On 10/19/05, Anton Oussik <
antonoussik at gmail.com
> wrote:
>
> Another issue I'd like to bring up is grace. getting rid of
>
> spellpoints will make grace stand out. If you ask me the model works,
>
> but it will stand out now that spellpoints are going away.
>
>
Would spell points go away?
>
>
To my mind they do different things, reagents limit the total number
>
of spells cast, spellpoints limit the rate they can be cast at.
That is how I thought it would work. Otherwise it gets too
complicated. In effect this is like having several large mana pools, I
see no need to complicate it further by still having spellpoints. Also
this will be a very significant change to the game magic works and I
imagine a while before things will be worked out (like improvement
potions, npc magic, and so on).
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