This should be plain text. Sorry, gmail decided it wanted to send html emails for some strange reason and did not tell me. On 9/2/05, Robert Brockway < rbrockway at opentrend.net > wrote: > On Fri, 2 Sep 2005, Lalo Martins wrote: > > > (My wife made a character who, by choice, lived off only alcoholic > > drinks. Yeah, a swashbuckler. I used to pile cups of coffee in front > > of her bed in the guild.) > > That's cool :) While we are on the subject of drinkings having effects > (such as coffee reducing fatigure) I've always thought that anyone who > over-indulges in booze should realy suffer a loss of Dex. Yes there is a > bit of coding in there. Drinking booze should cast confusion on the drinker. I have been unable to make a booze like that though despite trying, as confusion always seems to get cast in some direction from or around the player. > On the topic of armour types, rather than having Halfling armour, Human > armour, etc, we could assign a size attributed to all races and have the > character required to use armour of the right size. So halflings and > gnome would require small armor, trolls large armour and most other races > medium armour. This would reduce the complexity and would mean less work > when we add new races in the future. That is true. Maybe make weapons have race bonuses then? If an armour is specifically made to fit around a halfling, a gnome would not find it as comfortable despite being able to wear it. This would make adding races more difficult though. Also when (if?) sexes are added, male/female armour are different, although wearable by the opposite sex. Perhaps add a penalty for wearing armour of the wrong sex (as it is not suited well for your build)?