[crossfire] Re: fatigue
Anton Oussik
antonoussik at gmail.com
Sat Sep 3 12:46:33 CDT 2005
This should be plain text. Sorry, gmail decided it wanted to send html
emails for some strange reason and did not tell me.
On 9/2/05, Robert Brockway <
rbrockway at opentrend.net
> wrote:
>
On Fri, 2 Sep 2005, Lalo Martins wrote:
>
>
> (My wife made a character who, by choice, lived off only alcoholic
>
> drinks. Yeah, a swashbuckler. I used to pile cups of coffee in front
>
> of her bed in the guild.)
>
>
That's cool :) While we are on the subject of drinkings having effects
>
(such as coffee reducing fatigure) I've always thought that anyone who
>
over-indulges in booze should realy suffer a loss of Dex. Yes there is a
>
bit of coding in there.
Drinking booze should cast confusion on the drinker. I have been
unable to make a booze like that though despite trying, as confusion
always seems to get cast in some direction from or around the player.
>
On the topic of armour types, rather than having Halfling armour, Human
>
armour, etc, we could assign a size attributed to all races and have the
>
character required to use armour of the right size. So halflings and
>
gnome would require small armor, trolls large armour and most other races
>
medium armour. This would reduce the complexity and would mean less work
>
when we add new races in the future.
That is true. Maybe make weapons have race bonuses then? If an armour
is specifically made to fit around a halfling, a gnome would not find
it as comfortable despite being able to wear it. This would make
adding races more difficult though. Also when (if?) sexes are added,
male/female armour are different, although wearable by the opposite
sex. Perhaps add a penalty for wearing armour of the wrong sex (as it
is not suited well for your build)?
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