[crossfire] fatigue
Mark Wedel
mwedel at sonic.net
Mon Sep 5 23:37:32 CDT 2005
While mental fatigue makes realistic sense, as said, for a playable game, I'm
not sure it adds anything.
If I have to rest my character for 10 minutes every hour, that is just
annoying and doesn't really add much. I just put my character in a safe place
and go off and do something else.
Or it means I sit my character around for a while before I save or whatever else.
The idea of physical fatigue is being discussed as a balancing issue (eg,
shouldn't be able to fly or swim all day). I think there is some need to
balance that, and also apply same rule to other physical activities in the game.
I don't recall there being any issue of balance with characters being able to
stay awake all the time, and thus, I don't see mental fatigue as something that
is really needing fixing right now.
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