[crossfire] Re: LOS and lighting map redo
Alex Schultz
alex_sch at telus.net
Tue Sep 6 14:17:25 CDT 2005
Alex Schultz <
alex_sch at ...
> writes:
>
I think a good solution would be to do additive lighting with this
>
restriction: add all no_pickup objects, and the brightest other object
>
ontop of them.
I'll revise what I said: all no_pickup objects, the brightest pickupable non-
living object, and the brightest living object (though usually, there should
only be one living oject on a tile)
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