[crossfire] Unbalanced spell types
Joshua Wilson
josh at woosworld.net
Mon Sep 26 09:08:26 CDT 2005
Mark Wedel wrote:
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Andreas Kirschbaum wrote:
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I think the damage should be scaled down by the monster size (measured
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in tiles it occupies). This would mean a spell deals full damage only if
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it hits the whole monster (i.e. the spell covers all monster tiles).
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Do note you need to cover rounding issues. In the case of the greater
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demon (42 spaces), that could be a considerable amount of damage.
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And ideally, this should be handled after damage (or maybe as part of)
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damage reduction from protections is taken into account, since that also
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has rounding errors (but I think those might have been fixed by randomly
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determing if the remainder does damage).
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Note that bolt spells currently do have the same problem and deal
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different damage depending on how you hit the monster: hitting a hill
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giant vertically will do double damage compared to hitting it
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horizontally.
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For this spell type I cannot think of a simple solution that works
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correctly:
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just scaling down by either MIN(monster width, monster height) or
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MAX(monster width, monster height) either does not fix the problem, or
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weakens
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bolt spells for no apparent reason (to the player).
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Well, the direction of the bolt could be determined and adjusted
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accordingly. The gotcha is that perhaps how much of the monster you hit
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should be of relevance.
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If we take the area spells above, it is certainly likely that any spell
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will only hit a portion of the monster. So cone/explosion spells are
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generally going to be weaker from that change.
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Having the same logic for bolt spells doesn't seem unreasonable - if a
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bolt only hits 50% of the creature, it only does 50% of the damage.
This is awfully dangerous sounding - given a bolt spell can NOT hit 100%
of any monster other then a 1xX monster we will end up nuking bolt
spells if we are not careful here.
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That said, one thing I said long ago and hasn't been done is the idea
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that a monster (or other object) no longer needs an archetype to cover
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the extent of its image. With the big image support, a hill giant can
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be changed so that it is only 1 square, but still appears 2 spaces tall.
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Likewise, demon lords could be greatly reduced in size - their full
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height doesn't have to be set. So that can be done to also reduce the
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footprint of many monsters, also fixing the problem to some extent.
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That said, some monsters, like dragons, can't really be fixed in that way.
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