On 26/09/05, Nicolas Weeger <
nicolas.weeger at laposte.net
> wrote:
>
Also could be based on local traffic in shops (ie if magic
>
shop gets much commerce, you don't have to pay much to sustain
>
it, but if no one comes, then you get to pay a lot, they don't
>
want to have too much losses!).
Should the shops etc. not be player-run?