[crossfire] Summon pet monster
Mitch Obrian
mikeeusaaa at yahoo.com
Thu Sep 29 12:18:49 CDT 2005
I like the being able to specify summoned monster idea
:
)
--- Benjamin Lerman <
quisar at quisar.ambre.net
> wrote:
>
> Isn't there already a field in player structure
>
for spell
>
> argument? used when spells have delays, iirc.
>
>
I did (and still don't) see it.
>
>
If I grep for char in player.h, I obtain:
>
>
logrus ~/download/crossfire/include $ grep char
>
player.h
>
... snip what is not on the pl struct
>
char maplevel[MAX_BUF]; /* On which
>
level is the player? */
>
char savebed_map[MAX_BUF]; /* map where
>
player will respawn after death */
>
char spellparam[MAX_BUF]; /* What
>
param to add to spells */
>
const char *invis_race;/* What race invisible
>
to? */
>
char own_title[MAX_NAME]; /* Title the
>
player has chosen for themself */
>
char title[BIG_NAME]; /* Default
>
title, like fighter, wizard, etc */
>
char killer[BIG_NAME]; /* Who killed
>
this player. */
>
char last_tell[MAX_NAME]; /* last
>
player that told you something [mids 01/14/2002] */
>
char write_buf[MAX_BUF]; /* Holds
>
arbitrary input from client */
>
char input_buf[MAX_BUF]; /* Holds command
>
to run */
>
char password[16]; /* 2 (seed) + 11
>
(crypted) + 1 (EOS) + 2 (safety) = 16 */
>
char search_str[MAX_BUF]; /* Item we are
>
looking for */
>
>
If you remove spellparam which is the field I
>
added, I do not see which
>
other field you are referring to.
>
>
Benjamin Lerman
>
>
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