[crossfire] Summon pet monster
Mitch Obrian
mikeeusaaa at yahoo.com
Thu Sep 29 12:07:05 CDT 2005
Resistances are bad, I agree. That would basically
make all maps in the game worthlessly easy. Same with
upping ring power. One has to, as of now, search for
good rings which, I think, is the correct way. If
anything CF needs to be made harder.
--- Nicolas Weeger <
nicolas.weeger at laposte.net
> wrote:
>
Hello.
>
>
> The first one allow you to summon pet that are of
>
lower
>
level that the
>
> current pet you can summon. It is mainly a one
>
line patch
>
that use the
>
> same argument that create food or create weapon
>
use.
>
>
Saw it on SF, sounds ok.
>
>
> The second one allow to use argument with the
>
cast command
>
so that you
>
> can use:
>
>
Isn't there already a field in player structure for
>
spell
>
argument? used when spells have delays, iirc.
>
>
> Now, I plan to create Enchant Ring and Enchant
>
Amulet
>
scrolls that
>
> would work like Enchant Weapon, but because it
>
demands a
>
little more work
>
> than for the 2 previous patch, I'd like to know if
>
those
>
scrolls would
>
> be Ok. I'd like to also implement think like
>
Improve
>
resistance to `foo'
>
> for Weapons, but once again, would that be Ok?
>
>
I'd say you must take care of the overall game
>
balance.
>
Rings and amulets may already be quite powerful,
>
probably
>
don't want to give too much new & powerful stuff.
>
As for resistances, i'd say rather no. Unless well
>
though, it
>
could lead to have really high resistances almost
>
everywhere,
>
thus making everything too easy.
>
>
> And at least, I have a question, does there
>
exists a way to
>
force the
>
> client to wear a particular holy symbol whenever
>
possible.
>
Right now,
>
> whenever I change skill, even if I do not need any
>
object to
>
get my new
>
> skill, my holy symbol is unapplied, which is quite
>
a problem
>
when the
>
> holy symbol does a lot more than give the skill
>
praying...
>
>
Afaik no. And yes it's quite a pain.
>
Maybe something to change, ie whenever you cast a
>
spell or
>
something a talisman is autoapplied.
>
>
Nicolas
>
>
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>
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>
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>
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>
>
>
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