[crossfire] Clothing
Lalo Martins
lalo.martins at gmail.com
Mon Aug 21 07:25:50 CDT 2006
On Sun, 20 Aug 2006 21:01:23 -0700, Mark Wedel wrote:
> ERACC Subscriptions wrote:
>> I propose that robes and other cloth items (not cloaks) should be a new class
>> of item called "clothing" not "armor". A new body spot created for that and
>> archetypes updated. Special robes that may impart armor-like characteristics
>> could then be adjusted in the archetypes for prevention of abuse (if that
>> appears to become a problem).
>
> technically, this is pretty easy to do.
>
> But balance wise, this is more an issue. Whenever new body positions are
> added, it basically means the player becomes more powerful.
I think the solution to the problem eracc described on irc is not new body
spots, but just a new type. I don't think you can wear gloves and
gauntlets at the same time, or a robe over a breastplate. (You can wear a
breastplate over a shirt, and usually you'll want to, but for game
purposes, let's say that's, er, a different kind of shirt.)
Then flags like can_use_armor only need to check the type -- which I
believe is the way it is already.
yes-lets-stop-the-disgusting-naked-Rugillites-ly yours,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
--
personal: http://www.laranja.org/
technical: http://lalo.revisioncontrol.net/
GNU: never give up freedom http://www.gnu.org/
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