[crossfire] Clothing

Andrew Fuchs fuchs.andy at gmail.com
Mon Aug 21 18:36:59 CDT 2006


On 8/21/06, Lalo Martins <lalo.martins at gmail.com> wrote:
> On Sun, 20 Aug 2006 21:01:23 -0700, Mark Wedel wrote:
> > ERACC Subscriptions wrote:
> >> I propose that robes and other cloth items (not cloaks) should be a new class
> >> of item called "clothing" not "armor". A new body spot created for that and
> >> archetypes updated. Special robes that may impart armor-like characteristics
> >> could then be adjusted in the archetypes for prevention of abuse (if that
> >> appears to become a problem).

Having more general clothing in the game, would add more depth for
role playing (formal whatevers).

If it's armor, set it's type to armor.

> >   technically, this is pretty easy to do.
> >
> >   But balance wise, this is more an issue.  Whenever new body positions are
> > added, it basically means the player becomes more powerful.
>
> I think the solution to the problem eracc described on irc is not new body
> spots, but just a new type. I don't think you can wear gloves and
> gauntlets at the same time, or a robe over a breastplate.  (You can wear a
> breastplate over a shirt, and usually you'll want to, but for game
> purposes, let's say that's, er, a different kind of shirt.)

Yes.

> Then flags like can_use_armor only need to check the type -- which I
> believe is the way it is already.
>
> yes-lets-stop-the-disgusting-naked-Rugillites-ly yours,

THANK YOU.

-- 
Andrew Fuchs



More information about the crossfire mailing list