[crossfire] Spell path balance - Summoning

Rick Tanner leaf at real-time.com
Thu Aug 24 20:43:24 CDT 2006


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Lalo Martins wrote:
> On Sun, 20 Aug 2006 14:05:55 -0500, Kevin R. Bulgrien wrote:
>> completely unbalanced as it takes eons of mind-bendingly boring
>> snooze, summon, attack, snooze until summoned character is dead
>> cycles.  Am I just missing the point of this path, or is it really
>> not very well balanced?
> 
> Generally, I think summoning needs high-level spells that summon
> strong critters, rather than just relying on pets becoming stronger and
> stronger with level.

Looking at some other gaming systems as a reference.. Let's not forget
the possibility of "reverse summoning."  As an example:

level 6 - Summon Air Elemental:
Summons an Air Elemental to do the caster's bidding

Level 7 - Dismiss Air Elemental:
A single target range spell that attempts to banish the Air Elemental
back to it's native plane.

Higher level versions of the spell could then make these "reverse"
spells area of effect spells, too.

Just an idea.  There are more fine tuned details to work out though.



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