[crossfire] Curse bug
Rick Tanner
leaf at real-time.com
Thu Dec 14 16:44:54 CST 2006
Nicolas Weeger (Laposte) wrote:
>> If I do get enough motivation, I'll look at that issue sometime, but if
>> someone else fixes, that's fine by me too ;)
>
> I did find enough time, and committed a fix to SVN with the behaviour
> described in this thread.
>
> Note that it's been roughly tested, but could sure use more testing.
Reference:
https://sourceforge.net/tracker/?func=detail&atid=113833&aid=1551398&group_id=13833
From a player or in-game standpoint - what should they watch for to see
if this works?
Or, will this require DM/Server admin interaction?
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