[crossfire] Transports

Anton Oussik antonoussik at gmail.com
Wed Feb 1 18:19:19 CST 2006


On 01/02/06, Brendan Lally <brenlally at gmail.com> wrote:
> On 2/1/06, Alex Schultz <alex_sch at telus.net> wrote:
> > Well, IMHO this may not add too much for the player to use, but I can
> > see it as something that would add alot of depth to the gameplay. Not
> > sure how worth it it would be to do though, as it is indeed alot of
> > complication, though I would say it would certainly improve the player
> > experience.
>
> The small ships would be fine I think, as long as they can still
> 'attack' each other and have such an event create a 'battle' map,
> where there are two ships with all their occupants, plus cannons, etc
> to fight each other. (there could then be pirate ships patrolling just
> outside the main shipping lanes, and on PVP servers, groups of players
> could be pirates themselves).

By seperate map I meant something more along the lines of "pocket
dimension" that a large transport will have, without any
representation of the surrounding world. Yes, it would add a lot of
complexity, so perhaps it would be best to leave that as a possible
extension for the transport system in the future, and get a working
transport system first.

Also, how about setting up shipping routes and roads by placing
directors for transport on them?



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