[crossfire] Banking system

Miguel Ghobangieno mikeeusaa at yahoo.com
Tue Jan 3 14:49:01 CST 2006


It would be nice to beable to set in for instance:

Object goldbar
name goldbar
weight 10000
value gold

Object goldcoin
name goldcoin
weight 10 (or whatever it is)
value gold

that way the value will be * by the current value to
weight ration (in thiscase 1/1)

--- Brendan Lally <brenlally at gmail.com> wrote:

> On 1/3/06, Miguel Ghobangieno <mikeeusaa at yahoo.com>
> wrote:
> > gold and silver coins are not fiate currencies,
> their
> > value can't be just inflated. You need paper money
> for
> > that (or money who's value is more then the value
> of
> > the material).
> >
> > I won't support inflating gold and silver etc. I
> will
> > support creating paralell fiat currencies, and yes
> > they did exist in the ancient world.
> 
> Ah, but now you have to consider what is actually
> fluctuating. Is it
> that the value of gold is dropping, or the value of
> the currency is
> increasing.
> 
> In recent history, it has tended to be the case that
> fluctuations in
> the prices of gold/silver etc, have overwhelmingly
> /not/ taken other
> prices with them. Just because the US dollar weakens
> against gold (or
> if you prefer that gold strengthens against the
> dollar) doesn't mean
> that the price of bread alters.
> 
> Certainly it is fair to say that gold has
> traditionally been quite
> consistent with reference to other commodities but
> silver-backed
> currencies (and especially silver-backed currencies
> with a debased
> coinage, which is what I am describing here, rather
> than fiat
> currencies) have fluctuated over time with respect
> to the price of
> gold.
> 
> Whether you make the 'value' field relative to a
> fixed commodity, or a
> currency, is really an irrelevant point, once you
> have the same
> relationship between them being expressed, however,
> if we take the
> consumer's-eye view of the economy, prices are
> significant relative to
> wages, which are fixed in a currency, not to a
> commodity that few of
> them will ever trade in (plus it involves modifying
> fewer object
> values).
> 
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