[crossfire] Re: Polymorph etc
Miguel Ghobangieno
mikeeusaa at yahoo.com
Wed Jan 18 08:45:42 CST 2006
I have this disabled on Cat2, item power restrictions
allready exist.
As for higer lvl spells, how about those circular
spells I was talking about awhile back.
Oh and a month or so ago I committed a necro book pic
and spell symbol.
A spell in necromancy should be to animate flesh
(similar to animate weapon). Another raise dead (if
you have a pile of 4 or so diff parts from a certain
archtype it will raise that into a pet of that type
(with race undead set aswell).
--- Brendan Lally <brenlally at gmail.com> wrote:
> On 1/18/06, Anton Oussik <antonoussik at gmail.com>
> wrote:
> > Adding fighting levels to weapons would also make
> sense, and in my
> > opinion would be more consistent for things like
> swords and bows than
> > item power is.
>
> Having a minimum level for every object that can be
> applied wouldn't
> be that difficult, I'd be inclined to say it could
> work well with item
> power as well. (to wield sword of foo you must be
> level n at
> one_handed_weapons and have x spare item power)
>
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