[crossfire] Re: Polymorph etc
Miguel Ghobangieno
mikeeusaa at yahoo.com
Thu Jan 19 04:30:02 CST 2006
Could add some circular spells like in diablo... the
object to make that possible was added a few months
ago.
--- Anton Oussik <antonoussik at gmail.com> wrote:
> On 19/01/06, Mark Wedel <mwedel at sonic.net> wrote:
> > Anton Oussik wrote:
> > > On the note of adding/fixing spells, could some
> high level spells be
> > > added into CF, which need higher levels (like
> 40, 60, 80, 100) in a
> > > skill to be able to cast them? At the moment
> there is little point in
> > > levelling things like sourcery beyond level 15,
> when you can cast town
> > > portal. Either re-shuffling spells about or
> adding some more spells to
> > > fill the gaps would be needed for that.
> >
> > Reshuffling of spells may make sense. The
> current spell levels where set back
> > in the days when I believe max level was much
> lower.
> >
> > I'd be a bit concerned about adding new spells
> that are even more powerful - a
> > fair number of the spells are already pretty
> powerful at high levels, and adding
> > more powerful spells doesn't necessarily seem like
> it would help things out
> > much. And I think most spells already have pretty
> large areas of effect -
> > making even bigger fireballs/cones are likely to
> get to the point where one
> > spell covers the entier map.
>
> I did not necessarily mean more powerful spells.
> Some existing spells
> can get moved up the chain, and intermediate
> "interesting" spells can
> be added to fill the gaps, so a player always has a
> new spell "just
> within reach". Either that, or spell could be made
> to not get more
> powerful with level, and then players could learn
> more powerful
> versions of a spell they already know, which would
> exist every 5-10
> levels.
>
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