[crossfire] Transports
Brendan Lally
brenlally at gmail.com
Tue Jan 31 08:37:29 CST 2006
On 1/31/06, Mark Wedel <mwedel at sonic.net> wrote:
> Usage/implementation details:
> To activate a transport, the player will stop onto it and 'board' it. When this
> is done, the transports op->contr will point to the player, and a
> pl->transport pointer will be set up. An 'unboard' command will be needed
> to leave the transport (thoughts on a better way to deal with this?)
> I don't think apply will work because that will be needed to get stuff in/out
> of it like a container.
what's wrong with pickup? If I follow the description properly, this
transport will stop most of the items on the ground being useful once
you are inside it anyway, so you could send as the ground view a
single item such as 'get off horse' 'dismount ship' (this requires a
new K-V (onboard name). Picking up this item should then dismount from
the transport.
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