[crossfire] Player-owner shop proof of concept

Robin Redeker elmex at ta-sa.org
Sat Mar 18 13:33:11 CST 2006


On Sat, Mar 18, 2006 at 05:39:07PM +0100, Nicolas Weeger wrote:
> Hello.
> 
> I just made a small proof-of-concept of player-owned shop, attached to
> that mail. Just a map and 2 Python scripts.
> 
> Basically: mark an item, go to the table, say "sell <price in silver
> coins>", then drop the item anywhere.
> 

Hi!

I also played around with the idea of player owned shops.
It's great others are also thinking about it!

But i'm afraid what happens when high lvl players sell quest items
for very few platinums, and so soon many low level players maybe run
around with those stuff... Or high level players sell stat potions
very cheap so low level players have full stats very soon.

I don't know if this is okay or whether it maybe breaks the balancing
a bit. I would not sell items for too few platinum, but i dont think all 
players who maybe own a shop do care about balancing or spoiling others 
players fun.

Maybe items should have a minimal sell price that depends the item
value.
Or maybe it is enough to deny selling items for too low pp by server
policy... but i doubt that.

Robin

-- 
elmex at ta-sa.org / robin at nethype.de / r.redeker at gmail.com
Robin Redeker



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