[crossfire] Player-owner shop proof of concept

Miguel Ghobangieno mikeeusaa at yahoo.com
Sat Mar 18 20:31:15 CST 2006


Player-owned, shortened form P-owned :)

I think you should beable to set the buying price if
you own the shop. 

--- Nicolas Weeger <nicolas.weeger at laposte.net> wrote:

> > But i'm afraid what happens when high lvl players
> sell quest items
> > for very few platinums, and so soon many low level
> players maybe run
> > around with those stuff... Or high level players
> sell stat potions
> > very cheap so low level players have full stats
> very soon.
> 
> Well, right now you can simply give a weapon to a
> player, so it's not
> that different :)
> Also, don't forget there is the item level, which
> should prevent low
> level players from using too powerful equipment.
> 
> Nicolas
> 
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> crossfire at metalforge.org
>
http://mailman.metalforge.org/mailman/listinfo/crossfire
> 


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