[crossfire] Jeweler skill
Robin Redeker
elmex at ta-sa.org
Fri Mar 24 04:01:47 CST 2006
Hi,
today i've had some ideas about the jeweler skill: What if a jeweler
could _change_ existing rings. For example he could improve a ring
(resist acid+12) in to a ring (resist acid+30) or even acid+50? (not
sure about this, does it break balancing?).
These improvements could be done by assigning combinations of
ingredients for example:
potion of strenght + 1 emerald + 1 sapphire + [any ring]
= ring [any attributes] (Str+1).
or: potion of resist paralyze + N rubies + [any ring]
=> adds N resistnacy points to paralysation to the ring.
I only need some ideas how to scale this ability to the level of the
skill. IMHO improving a ring should work from level 1 on, so the player
can gain experience. Maybe the item_power or the number of improvements
of a ring could go into the calculation. (Like the scroll level in the
inscription skill).
I will propably write a perl plugin when i find some time for it and
the question with the level is cleared.
This would greatly improve the usability of the jeweler skill and could
also help player shops to be a lot more useful...
Robin
--
elmex at ta-sa.org / robin at nethype.de / r.redeker at gmail.com
Robin Redeker
More information about the crossfire
mailing list