[crossfire] Weather usability was: [Idea] Spells inmediate effects
Miguel Ghobangieno
mikeeusaa at yahoo.com
Fri Mar 24 02:21:45 CST 2006
Well eventually there will be a swim abillity IIRC.
allow projectile would be better to be set. Would only
need to set it on the water arches.
--- Mark Wedel <mwedel at sonic.net> wrote:
> Miguel Ghobangieno wrote:
>
> > Oh I'd like to beable to set it so arrows, bolts,
> and
> > shooting spells can traverse water. Could we have
> new
> > movement types: arrow(or projectile) etc.
> projectile
> > probably would be fine. I tried to do it my self
> > hoping that the movement code used key value... :(
>
> It seems you are mixing two things here - the
> movement type, and what can move
> onto the space.
>
> Adding new movement types isn't hard, but the
> blocking for many arches would
> have to be updated. And I'm not sure that having
> a whole bunch of movement
> types is the correct approach (one problem that can
> still happen even in that
> model is someone creates an object that gives player
> the projectile movement).
>
> To me, the right approach would be to add some new
> flags - we already have
> things like no magic, so extend that with things
> like no_player and/or no_monster.
>
>
>
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