[crossfire] Modelling monsters, longer animations?
Nicolas Weeger (Laposte)
nicolas.weeger at laposte.net
Tue May 9 04:43:03 CDT 2006
I've been toying with the idea to do some (3d) modelling for monsters and such
for Crossfire, like some are doing for CF+.
Right now many (monster) animations are 4 frames long (3 frames with 1
repetition), and all I think are under 10.
I was wondering about doing longer animations, like 10 frames, maybe with a
higher anim speed, for monsters - make 10 frames the norm instead of the
If monsters are modelled, it wouldn't be too hard :)
Also we could (finally) have 8 directions for monsters.
What would you think?
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