[crossfire] Modelling monsters, longer animations?
Mark Wedel
mwedel at sonic.net
Wed May 10 01:05:33 CDT 2006
Nicolas Weeger (Laposte) wrote:
> Hello.
>
> I've been toying with the idea to do some (3d) modelling for monsters and such
> for Crossfire, like some are doing for CF+.
>
> Right now many (monster) animations are 4 frames long (3 frames with 1
> repetition), and all I think are under 10.
>
> I was wondering about doing longer animations, like 10 frames, maybe with a
> higher anim speed, for monsters - make 10 frames the norm instead of the
> exception.
>
> If monsters are modelled, it wouldn't be too hard :)
>
> Also we could (finally) have 8 directions for monsters.
>
> What would you think?
sounds good to me. I don't believe there is anything preventing that right
now, other than the necessary animation frames.
I don't think there was ever really a limit on the number of animations
allowed for a single object. However, I think it was more just a case that most
people were not going to make 40 images for a single object.
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