[crossfire] Modelling monsters, longer animations?

Mark Wedel mwedel at sonic.net
Wed May 10 01:05:33 CDT 2006

Nicolas Weeger (Laposte) wrote:
> Hello.
> I've been toying with the idea to do some (3d) modelling for monsters and such 
> for Crossfire, like some are doing for CF+.
> Right now many (monster) animations are 4 frames long (3 frames with 1 
> repetition), and all I think are under 10.
> I was wondering about doing longer animations, like 10 frames, maybe with a 
> higher anim speed, for monsters - make 10 frames the norm instead of the 
> exception.
> If monsters are modelled, it wouldn't be too hard :)
> Also we could (finally) have 8 directions for monsters.
> What would you think?

  sounds good to me.  I don't believe there is anything preventing that right 
now, other than the necessary animation frames.

  I don't think there was ever really a limit on the number of animations 
allowed for a single object.  However, I think it was more just a case that most 
people were not going to make 40 images for a single object.

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