[crossfire] Modelling monsters, longer animations?

David Delbecq delbd at oma.be
Tue May 16 03:24:57 CDT 2006


+1 for keeping models inside same repository as arches (arch/...)
-1 for integrating their rendering in a Makefile process

Nicolas Weeger (Laposte) wrote:
> Hum, what about a small 'generated files' text file in directories, then? That 
> would list files made from models. Of course this would add many text files 
> around...
>
> The drawback of adding models to arch tree is that it will grow up a lot - 
> Blender files are quite big (min 100k per file). So people will need time to 
> get'em... Also collect script will report many junk files (scripts we can of 
> course tweak to ignore those files ^_-)
>
> Nicolas
>   
This is not an issue. Map files checking out already takes long. 
Moreover, i see 2 kind of people requiring archetypes

1) People needing them to run server. They can simply use the already 
compiled arch files
2) People needing to tweak arch and / or pictures. They then probably 
want to have the models too.

I vote for keeping models within same directory as picture.

But i opt out for the idea of a Makefile to build them all. Because this 
would lead to lots of

tweak a model
make 3dmodels
commit

and you get a commit of lots of unchanged png. Contrary to generated 
textfile other places in project, there is no way for CVS i think to 
notice the png has not changed (no diff in binary files) and so this 
could lead to overbloating of cvs repository history.

Better make a generating script run only on a specific model.

Tchize
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