[crossfire] Modelling monsters, longer animations?
David Delbecq
delbd at oma.be
Tue May 16 03:24:57 CDT 2006
+1 for keeping models inside same repository as arches (arch/...)
-1 for integrating their rendering in a Makefile process
Nicolas Weeger (Laposte) wrote:
> Hum, what about a small 'generated files' text file in directories, then? That
> would list files made from models. Of course this would add many text files
> around...
>
> The drawback of adding models to arch tree is that it will grow up a lot -
> Blender files are quite big (min 100k per file). So people will need time to
> get'em... Also collect script will report many junk files (scripts we can of
> course tweak to ignore those files ^_-)
>
> Nicolas
>
This is not an issue. Map files checking out already takes long.
Moreover, i see 2 kind of people requiring archetypes
1) People needing them to run server. They can simply use the already
compiled arch files
2) People needing to tweak arch and / or pictures. They then probably
want to have the models too.
I vote for keeping models within same directory as picture.
But i opt out for the idea of a Makefile to build them all. Because this
would lead to lots of
tweak a model
make 3dmodels
commit
and you get a commit of lots of unchanged png. Contrary to generated
textfile other places in project, there is no way for CVS i think to
notice the png has not changed (no diff in binary files) and so this
could lead to overbloating of cvs repository history.
Better make a generating script run only on a specific model.
Tchize
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