[crossfire] Modelling monsters, longer animations?
Nicolas Weeger (Laposte)
nicolas.weeger at laposte.net
Mon May 15 16:51:56 CDT 2006
> A separate directory tree could also be done (3dmodels? whatever), but
> then it sort of needs to mirror the other arch tree so that one can find
> the original (if it is /a/b/c here, the source is also in /a/b/c, not
> /d/e/f).
Yes, to ease maintenance.
> One other reason that perhaps having them alongside the generated images
> is simply to make it clear where the image comes from. I could otherwise
> forsee someone saying 'hmm, these images need some touch up', and touch up
> those images, and not be aware that those images are computer generated and
> that his changes will be lost if the 'source' for those is not visible.
Hum, what about a small 'generated files' text file in directories, then? That
would list files made from models. Of course this would add many text files
around...
The drawback of adding models to arch tree is that it will grow up a lot -
Blender files are quite big (min 100k per file). So people will need time to
get'em... Also collect script will report many junk files (scripts we can of
course tweak to ignore those files ^_-)
Nicolas
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