[crossfire] Food consumption
Mark Wedel
mwedel at sonic.net
Tue Oct 10 00:12:58 CDT 2006
Kevin R. Bulgrien wrote:
>> I am running an x86_64 test server with an Opteron processor. Food consumption
>> seems unreal. Does anyone know what factors determine the rate of food loss?
>> Speed is 0.90 (3.03). The character is a halfling. Food seems to click down a notch
>> every second. On metalforge, food ticks down about 1 notch per 3 seconds with
>> speed being up like 3.0+ (?) - not wearing any sustenance items. It wouldn't happen
>> to be based on some platform dependent thingamabobber would it?
>>
>> Kevin
>
> I never played Gaea before... That's what's doing it. Regeneration +2... Man, I need to
> carry a refrigerator around with me... :-)
A separate discussion could perhaps be change food consumption rate.
High food consumption just means you carry around lots of food - not much
other affect.
The food consumption probably dates all the way to back when crossfire was
more of a gauntlet clone (old arcane game). Most adventure games tend to have
fairly low food needs (some games don't even have good).
Another thing that affects food consumption - each time you regenerate an HP
or SP, you lose a food point.
Thus, if you are decent level and have high regen, you're food can go down
really fast.
If you are fully healed, a high regen rate doesn't affect food consumption
that much I think.
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