[crossfire] About a bug (or feature?)
Tchize
tchize at myrealbox.com
Mon Oct 23 06:44:26 CDT 2006
Just put a weapon alarm on shop that detects bombs. I player try to
enter with a bomb, he will be refused, and bomb will explode outside.
Other solution: let the DMs handle this on the case by case basis. Some
servers might want to make this kind of terrorism illegal ^ ^. But
illegal does not mean impossible.
Btw, a bomb exploding in a player's inventory should make lot's of
damage to player :D (a real kamikaze)
regards
Mark Wedel a écrit :
> Nicolas Weeger (Laposte) wrote:
>
>> Hello.
>>
>>
>> On tracker there's a bug about bombs and shops, at
>> https://sourceforge.net/tracker/index.php?func=detail&aid=1571556&group_id=13833&atid=113833
>>
>> Basically, a player can with bombs destroy unpaid items in shops (even in non
>> magic areas).
>>
>> Now the question is whether this is something we want to allow or not.
>>
>>
>> Personnally I'd say we keep the behaviour as is, letting players destroy stuff
>> if they want :)
>>
>
> It's a tough call. One one side, as time passes, various things get removed
> from the game as they are called abusive or unbalanced. But we have to look at
> how abusive they are/how big a problem they are, as at some point, it starts
> becoming 'this is the only way you can play the game', which can diminish the
> fun for a player.
>
> However, the problem in this particular case is as Andrew describes - a few
> (single) abusive player can continually destroy shop contents, which diminishes
> the fun for others.
>
> I'd personally be inclined to say that bombs should not detonate on no magic
> spaces (or if we believe they should blow up on no magic, then perhaps they
> don't blow up on shop spaces, but that is a costlier check) to prevent this. I
> suppose the teleporters could be changed to strip those objects out, but that
> seems a little odd to me (but perhaps no more odd than money being taken from
> you when you buy stuff).
>
>
>
>> Nicolas
>>
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