[crossfire] Death Penalty, was Re: IRC traffic for Sunday Oct 22

Alex Schultz alex_sch at telus.net
Thu Oct 26 07:43:14 CDT 2006


Mark Wedel wrote:
>   A choice between death penalties is interesting.  But then you have to ask 
> what the penalties are.  Obvious choices:
> - exp loss
> - stat loss
> - monetary loss
> - time loss (character/player has to sit a while?)
> - other?
Another interesting possible choice would be to complete some sort of
quest that takes a while to complete and isn't the same every time.
Perhaps put in a riddle generator and other little things. It would have
the same sort of effect as time loss, only would be less boring for the
player.

Alex Schultz



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