[crossfire] Death Penalty, was Re: IRC traffic for Sunday Oct 22

Mark Wedel mwedel at sonic.net
Fri Oct 27 00:47:27 CDT 2006


Alex Schultz wrote:
> Mark Wedel wrote:
>>   A choice between death penalties is interesting.  But then you have to ask 
>> what the penalties are.  Obvious choices:
>> - exp loss
>> - stat loss
>> - monetary loss
>> - time loss (character/player has to sit a while?)
>> - other?
> Another interesting possible choice would be to complete some sort of
> quest that takes a while to complete and isn't the same every time.
> Perhaps put in a riddle generator and other little things. It would have
> the same sort of effect as time loss, only would be less boring for the
> player.

  That could just be annoying, however, if it is actually a requirement.

  And if it actually gives any benefit to the character (items, exp, whatever), 
then that becomes less a deterant. Plus, it seems that any maps we can make 
should be generally available.





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