[crossfire] Rebalancing, difficulty curve -- simple ideas
Nicolas Weeger (Laposte)
nicolas.weeger at laposte.net
Sat Sep 2 08:54:37 CDT 2006
Hello.
> I'd like to propose a different fix, a fix that might even allow a
> linear exp. curve. Just some quick thoughts, perhaps useful?
<snip>
Sounds like an interesting idea.
> Unfortunately, it requires the server to log the number of kills a
> player makes. And also, what if a player dies? does the number of kills
> stay the same? Makes lvling back harder. Mmm, perhaps reduce death
> penalty if gaining exp gets harder?
IMO, that's something easy to implement through a plugin: hook to the KILL
event, record the kill for the player and adjust monster's exp based on
different criteria.
It also would mean it's easier to turn on/off :)
Nicolas
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