[crossfire] Rebalancing, difficulty curve -- simple ideas

Nicolas Weeger (Laposte) nicolas.weeger at laposte.net
Sat Sep 2 08:54:37 CDT 2006


Hello.

> I'd like to propose a different fix, a fix that might even allow a
> linear exp. curve. Just some quick thoughts, perhaps useful?
<snip>

Sounds like an interesting idea.

> Unfortunately, it requires the server to log the number of kills a
> player makes. And also, what if a player dies? does the number of kills
> stay the same? Makes lvling back harder. Mmm, perhaps reduce death
> penalty if gaining exp gets harder?

IMO, that's something easy to implement through a plugin: hook to the KILL 
event, record the kill for the player and adjust monster's exp based on 
different criteria.

It also would mean it's easier to turn on/off :)

Nicolas



More information about the crossfire mailing list