[crossfire] Idea: class has an effect on the amout of experience gained from certian skills
Mark Wedel
mwedel at sonic.net
Mon Sep 4 23:29:58 CDT 2006
Andrew Fuchs wrote:
> I came up with an idea that would add significance to a player's
> choice of class, and be an other way to tweak experience. What if
> skills associated with a class give the player more experience when
> they are used? This could also be taken in the other direction by
> limiting the experience players gain with skills not associated with
> their class. For example, an evoker will level up more quickly if
> they use evocation, than if they used sorcery, bows, or melee attacks.
>
This has been discussed before.
IMO, it is a good idea. The previous discussion actually had it more general,
in that there maybe multiple levels of skill gain.
Best way to handle this is by using a field in the skill itself to denote
extra gain/penalty (as a percentage). In this way, there could also be special
questions, etc, that perhaps give you a better version of the skill, etc.
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