[crossfire] Idea: class has an effect on the amout of experience gained from certian skills

Mark Wedel mwedel at sonic.net
Mon Sep 4 23:29:58 CDT 2006


Andrew Fuchs wrote:
> I came up with an idea that would add significance to a player's
> choice of class, and be an other way to tweak experience.  What if
> skills associated with a class give the player more experience when
> they are used?  This could also be taken in the other direction by
> limiting the experience players gain with skills not associated with
> their class.  For example, an evoker will level up more quickly if
> they use evocation, than if they used sorcery, bows, or melee attacks.
> 

  This has been discussed before.

  IMO, it is a good idea.  The previous discussion actually had it more general, 
in that there maybe multiple levels of skill gain.

  Best way to handle this is by using a field in the skill itself to denote 
extra gain/penalty (as a percentage).  In this way, there could also be special 
questions, etc, that perhaps give you a better version of the skill, etc.





More information about the crossfire mailing list