[crossfire] Idea: class has an effect on the amout of experience gained from certian skills
Nicolas Weeger (Laposte)
nicolas.weeger at laposte.net
Wed Sep 6 15:09:39 CDT 2006
Le Mardi 05 Septembre 2006 02:23, Andrew Fuchs a écrit :
> I came up with an idea that would add significance to a player's
> choice of class, and be an other way to tweak experience. What if
> skills associated with a class give the player more experience when
> they are used? This could also be taken in the other direction by
> limiting the experience players gain with skills not associated with
> their class. For example, an evoker will level up more quickly if
> they use evocation, than if they used sorcery, bows, or melee attacks.
Agreed. It would make class more significant.
Of course, need to balance all that :)
Nicolas
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