[crossfire] Summary: Next major CF project
Nicolas Weeger
nicolas.weeger at laposte.net
Tue Aug 14 12:09:49 CDT 2007
> 2a) Re-organize the world so there are different areas for different levels
> (level 1-10 area, level 11-20 area, etc). Add a main quest(s) that would
> lead a character through these areas up to high level
Well, we could do some quests to have the player visit the world, that sure
could be fun if well done :)
As I said, I don't like that much the idea of having "main quest" to guide
you - part of the game imo is to find quests and places to level up.
> For 2b above, it is a bit vague. Is 100 quests enough? 50? 200? An
Quests are enough, as long as we actually write some. There hasn't been any
change in maps in months, I think... and no real "quest" (by quest I mean
something more than raffle [enter map, kill everything, take loot], I'm more
thinking of necromancer / ancient pupland, pupland, scorn royalty quest)
> Or is what you were really saying is that in order to complete what is
> point 2a, some number of new maps is needed in addition to re-organization
> of what is there? I suppose some question above applies - should that be 1
> point or 2, but in that case, I would see that if it was 1 project, the
> scope at that point is small enough to be reasonable.
No, didn't mean that, sorry if that wasn't clear :)
I meant "non main quests are important too, to help players discover the
world, find backstories, whatever" - all the more important as I don't like
this idea of main quest, there are only "side quests" ;)
Just my 2 cents of €
Nicolas
--
http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de
l'aléatoire !]
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: This is a digitally signed message part.
Url : http://mailman.metalforge.org/pipermail/crossfire/attachments/20070814/850fbded/attachment.pgp
More information about the crossfire
mailing list