[crossfire] Priority feature list

Nicolas Weeger nicolas.weeger at laposte.net
Tue Jul 17 13:07:36 CDT 2007


> First, most quest-reward and artefact items are weapons. This makes

Scripting, scripting. Of course need to design quests for that particular 
reward :)


> Third, the maximum level limit has had some critique - this might be The
> Time to remove it. Just figure out a nice little formula for the required

There will always be a maximum level. It can be 112, it can be 200, it can be 
1000000. But there will always be a maximum :)
My opinion: let's keep things as they are for level, but rebalance how you 
gain experience, maybe.

> Fourth, the spell system needs rebalancing. First, meteor swarm and frost

That's part of the whole game balance.

> Fifth, at high levels, spells are useless. It's almost always easier and
> more effective to simply karate chop or weapon slash everything you bump

My opinion is to totally rebalance combat / spells / speed. Reduce speed, add 
more "strategic" elements to the game. Make it so you can actually use 
rune/trap writing to lure monsters, and so on.


Nicolas
-- 
http://nicolas.weeger.free.fr [Petit site d'images, de textes, de code, bref 
de l'aléatoire !]
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