[crossfire] block view vs. xray vision
Ben Jolitz
lordyoukai at gmail.com
Wed Jul 25 17:26:59 CDT 2007
>
>
>> The ground (/scorn/guilds/mailed_fist/ground) map in Scorn is made in such a way
>> that if you are wearing an XRay helmet you can see behind a block view "wall" to
>> see mechanisms that are used to make the map work. Is this expected behavior,
>> and the map maker did not account for the fact that XRay might show things that
>> are not intended for players to see?
>>
>
> Yes, and that probably isn't the only map - lots of maps don't take x-ray
> vision into account.
>
> There are probably some other ways that can be used to hide this, depending
> what needs to be hidden. One could use the 'blocked' space (which is all back)
> - put that on top, but change it so it doesn't have any weight and doesn't block
> any movement. In this case, people with x-ray would still see the space, but it
> would just be black.
>
>
I find Xray vision is so limited that taking the time to hide mechansims
that power maps is pointless. If cheating is an issue, let me point out
that downloading the maps and opening them with a map editor is so much
more effective. Taking the time to make maps x-ray vision proof is
ludicrous is so few people might use it for cheating or less than
honorable game play. I, for one, have used it to see if I killed
demilichs through earthwalls. Its awfully nasty to open up the
protective earth wall, see a wall of ice, and have the server lag
(murphy's law) at the wrong time to land one back at the last save bed,
minus hard gained experience. Xray vision is useful for a small set of
circumstances, but is useful nonetheless.
>> In this map, there is room to slide everything over and make the block view region
>> wider so that XRay would not show the items. Is this the correct way to "fix" the
>> map?
>>
>> Does XRay ever have a range greater than two tiles?
>>
>
>
Is it really so bad if x-ray vision players could see the items your
guild has? The only way they'll obtain them illegitimately is through an
inside job or stealing.
> X-Ray vision is hardcoded with a 2 tile range right now. And it completely
> ignores any attributes of the space - basically, it just says that all spaces
> with 2 spaces are visible to the character, regardless of any other attributes.
>
> It is conceivable that at some point, different range for x-ray vision could
> be added, as well as flags to block it. But I don't really see either of those
> happening anytime soon.
>
>
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