[crossfire] Project: New Intro

Juergen Kahnert crossfire at kahnert.de
Sat Jun 30 13:49:45 CDT 2007


On Fri, Jun 29, 2007 at 01:38:00PM -0600, Alex Schultz wrote:
> Much of the mapping and content creation (what there is...) is done as
> a series of one-man-jobs. I feel that if we are to get anything of
> significance done on content creation besides new quests here and
> there, that it is imperative that we attempt a concentrated team
> effort on one specific thing until it is complete.

Yes, I think the same.


> So there's the question of, what do we try to focus our efforts on to
> complete? I propose that we focus on what content the player sees
> first in the game because after all, it not only is the first part to
> leave an impression, but also how effective it is at teaching the
> player impacts all of their other experiences while new to the game.

I totally agree with you.

If we start over with CF 2 (everybody has to create a new character), we
may be able to create the regions for specific levels, step by step.


> I believe we should redesign the intro of crossfire, and expand it
> beyond the newbie house and such we have now, I believe into it's own
> island or walled town.

An island sounds good.  Place the class guilds on that island, too, and
after you finished a few quests there, you'll get the ticket for the
boat bringing you to the next region.


> Scorn was in some ways intended to be a newbie town, but really many
> areas of it require level 10 or higher to be effective and it has
> become a transportation nexus. Scorn certainly needs reorganization,

Not only Scorn, if you ask me, the entire world needs to be reorganized.


> -Decide on what newbies need to learn before getting into the game
> -Decide how to sort this into the different maps, and add each of these
> maps to the checklist
> -Decide how to lay the maps out in a small isolated (island or walled) town
> -Integrate with the CF world.

A few points of these are stated in the "class guild map" mail.

So, we should create a small isolated island with class guilds and the
integrated newbie house to learn how to play and use the skills.

I also have some ideas for some low level quests. We're able to recycle
old maps for that.

    Jürgen





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