[crossfire] Project: New Intro

Nicolas Weeger nicolas.weeger at laposte.net
Sat Jun 30 03:32:08 CDT 2007


Hello.

> One thing we are lacking is a focus on much, and often such focuses we
> have are code oriented. Much of the mapping and content creation (what
> there is...) is done as a series of one-man-jobs. I feel that if we are
> to get anything of significance done on content creation besides new
> quests here and there, that it is imperative that we attempt a
> concentrated team effort on one specific thing until it is complete. I
> hope that the success of organization of the decision-making of the
> switch from CVS can be repeated on a larger scale. Hopefully I do not
> seem silly in this attempt to rally an effort but I feel that I must try.

I agree we should coordinate our efforts, and I'll gladly help how I can :)

As I see things, we have the following major things to concentrate on:
* class/race modification. This includes balancing spells/skills, deciding how 
guilds work, making guilds, ...
* map reorganisation. This includes creating new content, including the 
introduction you're talking about if we deem it relevant. This also includes 
adding lore to maps, moving/trashing/adding maps and/or quests
* overall combat balance. This has been evoked on the list, and could include 
speed modifications, ac/wc/sp/hp/gr/weapons balance
* new features for gameplay, like npc interaction, new character creation 
mechanism, ...
* code maintenance - but this should be *to support* the previous steps, not 
an end in itself (except probably the bug cleaning ;p)

Those tasks aren't totally unrelated, of course, and should probably be done 
in a coordinated manner.

Nicolas
-- 
http://nicolas.weeger.free.fr [Petit site d'images, de textes, de code, bref 
de l'aléatoire !]
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