[crossfire] "identification" skills patch
Mark Wedel
mwedel at sonic.net
Sun May 20 23:20:34 CDT 2007
Alex Schultz wrote:
> Nicolas Weeger wrote:
>> http://sourceforge.net/support/tracker.php?aid=1638868 is a patch that makes
>> the various identifying skills (smithing, alchemy, ...) work on a zone
>> instead of a single spot under the player.
>> I think that's a fun one, what do you think?
>> (apparently it doesn't take into account los, so that should probably be fixed
>> before committing)
> Sounds neat to me. I'd also like to note, in addition to LOS, take blind
> status into account such that you can't ID if you can't see, to be
> consistent with the LOS checks.
Hmm - should you be able to identify stuff you can see, but can't reach? An
example being a treasure room behind a grate, but the grate is closed - you can
see the treasure room, but are unable to actually get it.
But having ident related skills cover a larger area does make some sense.
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