[crossfire] combat notes

David Delbecq tchize at gmail.com
Fri Nov 30 12:50:46 CST 2007


Dont forget this todo, related to generator refactoring, the limit in 
time could be added to the list. Imho, the max monsters at a time could 
already be some solution.

Kevin R. Bulgrien a écrit 
>> Don't know if you thought about it, but another option might be to limit how
>> many mobs a generator can produce, and keep the number quite low.  I have no
>> idea how difficult that would be... but the quantity might be set in the arch
>> and adjustable in the map.  That might reduce the impact to existing maps to
>> the point where rework becomes less of an issue.
>>
>> Just a thought.
>>
>> Kevin
>>
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