[crossfire] Spell idea: Elemental skills
Mark Wedel
mwedel at sonic.net
Sun Oct 28 01:34:37 CDT 2007
Lalo Martins wrote:
>
> No. What I'd do is 4 elemental classes, each "attuned" to one elemental
> skill and "blocked" from the opposite one. All of them would start with
> the "attuned" skill plus what I'm calling "sorcery". Then they could
> learn the other two if they want, but not the "opposing" skill.
Note that while spells have attunements, they don't directly correspond to skills.
While there are things like path_fire, path_frost, etc, not all fire spells
are necessarily in path_fire right now. For example, protection for fire should
be in the fire spell, but as of now would be in the protection path. Likewise,
summoning and wall creation skills fall into different paths.
Now the paths could get changed in the spells so they do correspond to a
skill, and that may not be a bad thing - all fire spells have path fire (along
with perhaps other spell paths, so talismans that give summoning attunement are
useful for the non attuned skills, etc).
That also makes other aspects easy - if the fire skill has attuned fire,
denied water (frost), no extra work is needed to prevent character from learning
the water skill - they can learn it just fine, but since all the spells in it
are denied, they can't cast anything. OTOH, it would probably still be better
to disallow learning of the skill (maybe a check in learn skill where if
target_skill->attune & player->denied, don't let them learn it) - otherwise I'm
sure we'd see a bug report of 'I learned this skill but can't cast any spells in
it'.
>
> Could we want a "sorcerer" class that starts only with "sorcery" (and
> maybe alchemy and thaumaturgy?), but can learn all 4, with the price of
> not having any attunement? Maybe. I think it would be reasonably
> balanced, by not having any bonuses. Specially if the elemental skills
> aren't easy to get.
As per other e-mail, my main concern is balancing the sorcery skill with
enough spells, but still make it somehow inferior to being an element skill.
One method might be that if you choose the sorcery path, you are repelled to
all the elemental skills - instead choosing to focus on pure magic, it distances
you from the elemental magics.
The problem is that at first level skill, that causes some problems. I'd be
more tempted to have different versions of the skills, such that the exp gain
rate is quite a bit slower (50%) such that it is quite painful to go that route.
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