[crossfire] Release of 1.11 in a week or two
Mark Wedel
mwedel at sonic.net
Tue Sep 18 23:34:20 CDT 2007
Kevin R. Bulgrien wrote:
>> I'll likely be packing up a release of 1.11 of server/client in a week or two.
>> If you have fixes that you haven't committed yet, please do so.
>>
>> Also, if there are any bugs that you see as critical that need to be fixed
>> before the release, please let me know. There's a fair number of bugs on the
>> tracker, but not clear which are critical and which are not.
>
> On that note, the libglade client is debugged so far as I know... It would be
> nice to consider releasing it as an indication of its stability and to get it
> in general use. So far there are a variety of things not backported to 1.x
> in addition to the libglade conversion. Does anyone know of anything in
> the trunk client that is unsuitable for a general release as a branch
> client?
IMO, and others may vary, the 1.x branches should really be for bug fixes, and
not new features.
Also, just recently playing with the glade client, a few issues:
1) Run using opengl mode, get lots of these messages:
(crossfire-client-gtk2:25842): Gdk-CRITICAL **: gdk_draw_drawable: assertion
`src != NULL' failed
(crossfire-client-gtk2:25842): Gdk-CRITICAL **: gdk_draw_drawable: assertion
`src != NULL' failed
I haven't looked into them yet. I suspect it is something to do with
mapscroll, as I get them, and only get them, when I move about on the map. I
don't see those in pixmap mode. As a very quick guess, I'm thinking that when
the client is getting a mapscroll request, it is always trying to scroll as if
pixmap mode was used.
2) Haven't looked at this either, but just tried with -sdl, and client died even
before getting a log in screen. But my personal thought is SDL code should
perhaps be removed.
3) The menubar stuff seems to stop working at times - its not 100% consistent,
as sometimes I can select the disconnect or quit client and it works, and other
times, I select those, and nothing happens.
These are all probably minor issues, but may be things that probably should
get fixed before making a release of it.
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